FlatPyramid
Over 100,000 3D Professionals Use Our 3D Models
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Latest posts
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A Promising open-source 3D painting tool ArmorPaint
Paint PBR texture maps via a Substance Painter-like workflow with this slick new tool. Last week, we covered Material Maker, a promising procedural texture-generation tool that many artists hope will become a viable alternative to Adobe’s Substance Designer. But is there an…
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Kung Fu Panda VS Grease Pencil
“Another magic of Blender and Grease Pencil. My favorite animated(Kung Fu Panda), my favorite software(Blender), and my favorite Tool(Grease Pencil), together. I did this in Blender 2.82, everything painted by grease pencil. I say it again, Grease Pencil is an endless potential…
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SolidWorks Transition Guide 5 of 10 – Direct Editing
Fusion 360 supports your design process by allowing you to edit both history-free and history-based models within the same design: Here we will look at how to: • Quickly import any number of file types, including Solidworks files, into your design. • Create base features to make…
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How to Create Animated Material in Blender 2.8
In this tutorial you will learn how you can create animated textures using node system. And generate the animated texture using particles system. And animate materials with the help of some textures and alpha texture. Hope you find it beneficial. The post How to Create Animated…
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Making a Cel-Shaded Biker Girl in 3ds Max & ZBrush
Louis-Philippe Desjardins talked about the production of his small cel-shaded project Biker Girl inspired by Akira universe. Introduction Hi, my name is Louis-Philippe Desjardins. I’m a game artist from Montreal. I mainly work on the 3D aspect of games but I usually end up…
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Realistic Gun Production: Modeling, Texturing, Animation
Lucas DZIURA talked about the production of Colt Pietta 1860 Army and compared traditional and procedural modeling workflows. Reference This time, my focus was mainly on the level of realism, so my approach was to gather as many references for the gun as I could. Since I wanted…
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Unreal Fest Europe 2020 Announced
The Epic team is getting ready for Unreal Fest Europe 2020 is and they need your game development stories to share, from discipline-specific talks to postmortems. The event will take place in Prague from April 29 to May 1, 2020, and it’s expected to be their biggest and most…
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Blender 2.8 Creation of a Vintage Office
One of the main reasons that let me love the 3D world is the possibility to create everything. Today I’m glad to show you this office environment that I create with the 2.8 version of Blender. What do you think? Total time spent: 14 hours Software: Blender 2.8 – Substance…
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Video: Houdini Meet-Up With Eidos Montreal
Eidos Montréal has recently hosted the latest Montreal Houdini user group meet-up. Let’s check out a recording and learn some tricks. As always, the event was about uniting modelers, animators, VR creators and other specialists to share knowledge. Benoit Onillon (Senior…
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Recreating World of Warcraft with UE4 & Megascans
Wiktor Öhman revealed his stunning World of Warcraft scene in Unreal and shared a 10-minute breakdown. Inspired by the release of WoW Classic, the artist from Quixel decided to recreate the gates of Orgrimmar in UE4. The whole project was created using Megascans (materials,…