AMD GPUOpen
Gaming and graphics technologies from AMD
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Latest posts
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AMD FSR SDK 2.4 Brings ML Upscaling to RX 6000 Series and Ryzen APUs
AMD FSR™ "Redstone" SDK 2.4 brings ML-based FSR Upscaling 4.1.2 to AMD Radeon™ RX 6000 Series GPUs and select AMD Ryzen processors, adds Vulkan® support, and updates FSR Frame Generation with improved frame pacing on AMD Radeon RX 9000 Series GPUs.
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Source-to-ISA correlation for pre-compiled AMD GPU code objects with RGA 2.15
Learn how AMD Radeon GPU Analyzer 2.15 correlates pre-compiled AMD GPU code objects back to source lines, making ISA analysis and optimization far easier.
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Advanced Shader Delivery State Object Compiler now available
Prepare games for Microsoft® Advanced Shader Delivery support on AMD Radeon™ graphics hardware using the new AMD Direct3D® 12 State Object Compiler plugin.
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How tetrahedral cages significantly reduce BVH memory usage
The AMD tetrahedral cage technique ray traces 25,000 independently animated plants at 60+ FPS while slashing BVH memory and update costs for massive dynamic scenes.
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ADLX 2.0: Extending graphics control to AI agents and agentic apps
AMD ADLX 2.0 adds AI extensions and MCP servers to help developers build intelligent apps that can monitor, manage, and optimize AMD graphics hardware.
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Temporally stable generative illumination with a one-step diffusion model
A generative method for real-time global illumination using a single-step latent diffusion model, delivering stable, high-quality lighting without costly iterative processing.
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AMD FSR plugin updated for Unreal Engine 5.8
The updated AMD FSR™ Unreal® Engine plugin brings ML-powered upscaling and frame generation to Unreal Engine 5.8, now extending FSR Upscaling support to AMD Radeon RX 7000 Series GPUs.
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Lightweight attention-based indirect illumination
Introducing a lightweight, attention-based neural GI model that reconstructs off-screen indirect illumination using reflective shadow maps, generalizing to scenes not seen during training.
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MiniDXNN v0.4.0: Interactive neural texture compression on DirectX 12
MiniDXNN v0.4.0 introduces D3D12 Linear Algebra (SM 6.10) support, input encodings and neural texture compression, plus a real-time GUI app that trains and visualizes GPU-accelerated MLPs on DirectX® 12.
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GPU view-adaptive crack-free subdivision of Bézier surfaces
Learn how fast, crack-free GPU work graph subdivision for bicubic Bézier surfaces dramatically reduce triangle counts while simplifying implementation and matching hardware-tessellation quality.