Dev.Mag
A game development magazine
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Latest posts
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5 Tips for developers to work more effectively with musicians
(This is an English transcription of the talk Como mejorar la música y el audio de tus videojuegos given at GameDev Santiago). As a musical producer, my first impression of the video game industry in Chile was that a lot of video game developers doesn’t know how to communicate…
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Match Game Mechanics: An exhaustive survey
(This article has also been published on Gamasutra. Check it out for insightful comments.) 1. Introduction At Gamelogic we are obsessed with game rules. Several weeks ago my colleague Herman Tulleken and I began building a match game tool. We played and analyzed many match games…
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Rapid Game Prototyping: Tips for Programmers
In November 2013, two colleagues* and I made 30 games. Although I have done some game prototyping before, working on so many games in such a short period gave me some insights I did not have before. As I said to a friend, it’s like watching a television series in a few days,…
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Geometry with Hex Coordinates
There is surprising little information available on hex-coordinates, despite how many games use hex grids. In this article I will explain some of the math so that you can do basic geometry in a hex grid, and design more elegant algorithms for your hex-grid games. There are…
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How to Choose Colours Procedurally (Algorithms)
This article gives a set of algorithms for choosing colours procedurally.
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13 More Tips for Making a Fun Platformer
This article gives more handy tips for designing a platformer. There are tips for movement on ladders and veins, jumping, ledges and platforms, the camera, interface, and other ways to make a fun game.
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50 Tips for Working with Unity (Best Practices)
This article gives a list of best practices for working with unity: it covers the process, working with art and prefabs, class design, project structure, and many others.
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I Want to Be a Game Artist!
Tips for growing as a game artist and finding work in the game industry.
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Loopholes in Game Design
Loopholes: what they are, how to find them, how to fix them, and a big list of generic loopholes in games.
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Video Game Audio: Diegesis Theory
In a previous article, we looked at the diegesis theory of interface design. The theory can also be applied to audio design. This is a look into the design of audio for games, and how diegesis theory can help us structure our thoughts.