Dean Hume's Blog
I'm a Technical Program Manager at Xbox Game Studios. I write about technical leadership, developer tools, and making great games.
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Latest posts
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Deliberate Practice and Continuous Improvement in Software Teams
Doing something for 10,000 hours doesn’t make you an expert. This post looks at what deliberate practice really means, and how Scrum and other Agile approaches can help teams keep improving.
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OAuth 2.0 vs OpenID Connect: What's the Difference and Which Do You Need?
OAuth 2.0 handles authorization, OpenID Connect handles authentication. Learn the difference, how the tokens compare, and which one your app needs.
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A Modern Guide to Using OAuth 2.0 with Node.js
Get an OAuth 2.0 access token in Node.js with MSAL, then call Microsoft Graph using built-in fetch and credentials loaded from an environment file.
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How AI helped me get my website to a perfect Lighthouse score
How I used GitHub Copilot and Lighthouse reports to improve my blog's performance, taking some of its worst pages from a score of 73 to 100.
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Prompt-Driven Development: Building with GitHub Copilot Coding Agents
We used GitHub Copilot coding agents to build an app across different time zones. The AI wrote the code, but prompts, tests, guardrails, and pull requests made it software development rather than vibe coding.
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What a Technical Program Manager actually does
What does a Technical Program Manager actually do? A look at the gaps they fill, the decisions they chase, and the reactive vs proactive split.
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Why Short AI Coding Prompts Can Cost You More Time
Short AI coding prompts can create more back-and-forth. Give the assistant the problem, source material and constraints it needs to finish the task.